This research has focused on the idea of Groupware Matrix and Roomware and placed them in the field of integrated design of real, physical, architectural spaces and virtual, digital information spaces. Roomware main idea is the computer-augmented components in rooms, e.g. furniture. The general approach is to gather information via examples from i-LAND project where developing various Roomware devices to introduce the meaning and the use of interactive information and cooperation design. It describe i-LAND that consists of DynaWall, Interact able, and ComChair. i-LAND requires and provides other components of human-computer interaction and new forms of computer-supported cooperative work (CSCW). This helps the designer to gather information from architectural spaces and implement a new work practices and design. i-LAND also consists of various “Roomware” components, i.e. computer-augmented objects integrating room elements with information technology. It present the current realization of i-LAND as an interactive electronic wall, an interactive table, and two computer-enhanced chairs.
Published in | Automation, Control and Intelligent Systems (Volume 5, Issue 3) |
DOI | 10.11648/j.acis.20170503.12 |
Page(s) | 44-49 |
Creative Commons |
This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited. |
Copyright |
Copyright © The Author(s), 2017. Published by Science Publishing Group |
HCI, Roomware, CSCW, Augmented Reality, Virtual Reality
[1] | Roomware: Toward the Next Generation of Human-Computer Interaction Based on an Integrated Design of Real and Virtual Worlds. Norbert A. Streitz, Peter Tandler, Christian Müller-Tomfelde, Shin’ichi Konomi, Human-Computer Interaction in the New Millennium, J. A. Carroll, ed., Addison-Wesley, 2001, pp. 553-578. |
[2] | Roomware for Cooperative Buildings: Integrated Design of Architectural Spaces and Information Spaces. Norbert A. Streitz, Jörg Geißler, Torsten Holmer GMD - German National Research Center for Information Technology, IPSI - Integrated Publication and Information Systems Institute Proceedings of the First International Workshop on Cooperative Buildings (CoBuild’98), Darmstadt, Germany, February 25-26, 1998. Lecture Notes in Computer Science 1370. Springer: Heidelberg. pp. 4-21. |
[3] | Roomware: Computers Disappear and Interaction Evolves Thorsten Prante, Norbert A. Streitz, Peter Tandler, Fraunhofer IPSI, Darmstadt, Germany. 0018-9162/04/$20.00 © 2004, IEEE December 2004, Published by the IEEE Computer Society. |
[4] | Architecture of BEACH: The Software Infrastructure for Roomware Environments Peter Tandler GMD – German National Research Center for Information Technology. IPSI – Integrated Publication and Information Systems Institute, AMBIENTE – Workspaces of the Future. CSCW 2000: Workshop on Shared Environments to Support Face-to-Face Collaboration, Philadelphia, Pennsylvania, USA, December, 2000. |
[5] | i-LAND: An interactive Landscape for Creativity and Innovation Norbert A. Streitz, Jörg Geißler, Torsten Holmer, Shin’ichi Konomi, Christian Müller-Tomfelde,Wolfgang Reischl, Petra Rexroth, Peter Seitz, Ralf Steinmetz GMD – German National Research Center for Information Technology IPSI – Integrated Publication and Information Systems Institute, Germany Published in Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI’99), Pittsburgh, Pennsylvania, U.S.A., May 15-20, 1999. ACM Press, New York. pp. 120-127. |
[6] | Roomware®– The Second Generation Norbert Streitz, Thorsten Prante, Christian Müller-Tomfelde, Peter Tandler, Carsten Magerkurth Fraunhofer Gesellschaft für angewandte Forschung e. V., IPSI – Integrated Publication and Information Systems Institute, AMBIENTE – Workspaces of the Future Dolivostr. 15, D- 64293 Darmstadt, Germany Publication: Proceedings, Publisher: Association for Computing Machinery, Inc. Date: Apr 20, 2002, Copyright © 2002, Association for Computing Machinery, Inc. |
[7] | Roomware- IPSI-Institute Integriete Publications’ and Information’s system [Dr. Dr. Norbert Streitz, 2003]. |
[8] | Computer Supported Cooperative Work Marek Mrázik, Advisor RNDr. Richard Ostertág, COMENIUS UNIVERSITY FACULTY O. |
[9] | MATHEMATICS, PHYSICS AND INFORMATICS DEPARTMENT OF COMPUTER SCIENCE, BRATISLAVA, SLOVAKIA BRATISLAVA, MAY 2007. |
[10] | Groupware and Computer-Supported Cooperative Work in the College Classroom Journal article by Lynne M. Scalia, Benjamin Sackmary; Business Communication Quarterly. |
[11] | Interfacing with the Invisible Computer Kasim Rehman, Frank Stajano, George Coulouris. Laboratory for Communications Engineering, Cambridge University Engineering Department, Source Nordic Conference on Human-Computer Interaction; Vol. 31 archive Year of Publication: 2002, ACM: Association for Computing Machinery, ACM New York, NY, USA. |
[12] | Living in Augmented Reality: Ubiquitous Media and Reactive Environments. William A. S. Buxton (1997) Computer Systems Research Institute, University of Tornonto& Alias | Wavefront Inc., Toronto, Video-Mediated Communication, 363–384. Hillsdale, NJ: Lawrence Erlbaum. |
[13] | A Framework and Implementation of User Interface and Human-Computer Interaction Instruction, Alan Peslak, Penn State University, Dunmore, PA, USA. |
[14] | Survey and comparison of CSCW Groupware applications, JITEN RAMA, University of Pretoria, South Africa and JUDITH BISHOP, University of Pretoria, South Africa, Proceedings of SAICSIT 2006, Pages 1 –20. |
[15] | Software Infrastructure for Ubiquitous Computing Environments: Supporting Synchronous Collaboration with Heterogeneous Devices, Peter Tandler, GMD – German National Research Center for Information Technology, IPSI – Integrated Publication and Information Systems Institute, AMBIENTE – Workspaces of the Future, Dolivostr. 15, D-64293 Darmstadt, Germany. |
[16] | Human Computer Interaction: Concepts, Methodologies, Tools, and Applications, Panayiotis Zaphiris, City University of London, UK, Chee Siang Ang, City University of London, UK. |
[17] | The Human–Computer Interaction Handbook, Andrew Sears, Julie A. Jacko, 2005. |
APA Style
Abdus Sattar, Arsineh Boodaghian Asl, Ayesha Siddika, Jannatun Naeem. (2017). Human Computer Interaction Based on an Integrated Design of Real and Virtual World. Automation, Control and Intelligent Systems, 5(3), 44-49. https://doi.org/10.11648/j.acis.20170503.12
ACS Style
Abdus Sattar; Arsineh Boodaghian Asl; Ayesha Siddika; Jannatun Naeem. Human Computer Interaction Based on an Integrated Design of Real and Virtual World. Autom. Control Intell. Syst. 2017, 5(3), 44-49. doi: 10.11648/j.acis.20170503.12
AMA Style
Abdus Sattar, Arsineh Boodaghian Asl, Ayesha Siddika, Jannatun Naeem. Human Computer Interaction Based on an Integrated Design of Real and Virtual World. Autom Control Intell Syst. 2017;5(3):44-49. doi: 10.11648/j.acis.20170503.12
@article{10.11648/j.acis.20170503.12, author = {Abdus Sattar and Arsineh Boodaghian Asl and Ayesha Siddika and Jannatun Naeem}, title = {Human Computer Interaction Based on an Integrated Design of Real and Virtual World}, journal = {Automation, Control and Intelligent Systems}, volume = {5}, number = {3}, pages = {44-49}, doi = {10.11648/j.acis.20170503.12}, url = {https://doi.org/10.11648/j.acis.20170503.12}, eprint = {https://article.sciencepublishinggroup.com/pdf/10.11648.j.acis.20170503.12}, abstract = {This research has focused on the idea of Groupware Matrix and Roomware and placed them in the field of integrated design of real, physical, architectural spaces and virtual, digital information spaces. Roomware main idea is the computer-augmented components in rooms, e.g. furniture. The general approach is to gather information via examples from i-LAND project where developing various Roomware devices to introduce the meaning and the use of interactive information and cooperation design. It describe i-LAND that consists of DynaWall, Interact able, and ComChair. i-LAND requires and provides other components of human-computer interaction and new forms of computer-supported cooperative work (CSCW). This helps the designer to gather information from architectural spaces and implement a new work practices and design. i-LAND also consists of various “Roomware” components, i.e. computer-augmented objects integrating room elements with information technology. It present the current realization of i-LAND as an interactive electronic wall, an interactive table, and two computer-enhanced chairs.}, year = {2017} }
TY - JOUR T1 - Human Computer Interaction Based on an Integrated Design of Real and Virtual World AU - Abdus Sattar AU - Arsineh Boodaghian Asl AU - Ayesha Siddika AU - Jannatun Naeem Y1 - 2017/06/29 PY - 2017 N1 - https://doi.org/10.11648/j.acis.20170503.12 DO - 10.11648/j.acis.20170503.12 T2 - Automation, Control and Intelligent Systems JF - Automation, Control and Intelligent Systems JO - Automation, Control and Intelligent Systems SP - 44 EP - 49 PB - Science Publishing Group SN - 2328-5591 UR - https://doi.org/10.11648/j.acis.20170503.12 AB - This research has focused on the idea of Groupware Matrix and Roomware and placed them in the field of integrated design of real, physical, architectural spaces and virtual, digital information spaces. Roomware main idea is the computer-augmented components in rooms, e.g. furniture. The general approach is to gather information via examples from i-LAND project where developing various Roomware devices to introduce the meaning and the use of interactive information and cooperation design. It describe i-LAND that consists of DynaWall, Interact able, and ComChair. i-LAND requires and provides other components of human-computer interaction and new forms of computer-supported cooperative work (CSCW). This helps the designer to gather information from architectural spaces and implement a new work practices and design. i-LAND also consists of various “Roomware” components, i.e. computer-augmented objects integrating room elements with information technology. It present the current realization of i-LAND as an interactive electronic wall, an interactive table, and two computer-enhanced chairs. VL - 5 IS - 3 ER -